
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Carduri în Deck-uri
Regiuni | Campioni | Popularitate | Rată de câștig |
---|
7.0%
În % deck-uri
1.64
Copii în medii
54.6%
Rată de căștig cănd se află în deck
54.8%
Rata de căștig cănd este primit