
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Kort i bunkerne
Regioner | Champions | Popularitet | Winrate |
---|
7.0%
I % af bunkerne
1.64
Gns. Copies
54.6%
Winrate når i bunke
54.8%
Winrate når trukket