
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Kaart in Decks
Regio's | Champions | Populariteit | Winrate |
---|
7.0%
In % van decks
1.64
Gem Kopieën
54.6%
Winrate wanneer in deck
54.8%
Winrate wanneer getrokken