
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Kártya a paklikban
Régiók | Hősök | Népszerűség | Győzelmi arány |
---|
7.0%
Paklik ennyi %-ában
1.64
Átl. másolatok
54.6%
Győzelmi arány, ha pakliban van
54.8%
Győzelmi arány felhúzva