
Inferna



Elusive:
Can only be blocked by an Elusive unit.

Plunder:
A card activates its plunder ability when played if you damaged the enemy Nexus this round.

Fleeting:
Fleeting cards discard from hand when the round ends.
“There are certain advantages to being a pyromaniac at sea. Water doesn’t let a flame get outta hand, and it never asks for a cut.”
Card in Decks
Regions | Champions | Popularity | Winrate |
---|
0.3%
In % of decks
2.74
Avg Copies
49.4%
Winrate when in deck
50.0%
Winrate when drawn