
Memory's Cloak



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
An arrow knows neither the intent of the hunter, nor the worth of its prey.
Kaart in Decks
Regio's | Champions | Populariteit | Winrate |
---|
0.7%
In % van decks
1.39
Gem Kopieën
54.1%
Winrate wanneer in deck
48.0%
Winrate wanneer getrokken