
Barbed Chain



Burst:
Can be played whenever you may act. Happens instantly and allows you to continue to play other cards.

Plunder:
A card activates its plunder ability when played if you damaged the enemy Nexus this round.

Fleeting:
Fleeting cards discard from hand when the round ends.
By the time you hear the rattling, it’s already too late to run.
Card in Decks
Regions | Champions | Popularity | Winrate |
---|
0.5%
In % of decks
2.46
Avg Copies
43.6%
Winrate when in deck
52.3%
Winrate when drawn